Archive for March, 2019

Today

This morning we are working on math computation

. From 8:10 to 9;10 at

At 9;10 we will work on Ixl Math online

at 10:00 we have Mr. K Social Studies

at 10;50 we have Technology

at 11:40 we have Lunch

at 12 :30 we have class we will Kahoot on our Ready Gen story about Apollo 11

1;20 is Clubhour

2;10 Last period We will do student of the week on loud speaker.


LET BEGIN TO CODE DASH BLOCKLY

WE KNOW HOW TO DRIVE DASH. LETS CODE USING THE APP WONDER BLOCKLY.

https://www.makewonder.com/apps/blockly/


Tech Fair 2019 at P.S.373R

OzobotsIf you attended our Coding and Robotics Tech fair. Please tell me in no less than 4 sentences about your experiences there.What did you like?

  1. What did you see at the Tech Fair? (robots, etc.)
  2. What did you learn?
  3. What would you like to see in next years tech fair?
  4. What was your favorite robot and or coding site and why?

 


Tech Fair Links Check them out today!

If you attended our Coding and Robotics Tech fair. Please tell me in no less than sentences about your experiences there.What did you like?

  1. What did you see at the Tech Fair.
  2. What did you learn?
  3. What would you like to see in next years tech fair?
  4. What was your favorite robot and why?

Sequencing is Fun

Find the Nut

Program BB”8 

Angry Birds

Coded Minecraft 

Hour of Code Links

Scratch

http://www.stencyl.com/

Made With Code


Answer these Questions .

  1. What is a conditional?
  2.  Give me an example of a classic conditional ?
  3. What is a hypothesis?
  4. What is a conclusion?
  5. What is the role of the rule in condiotnals?
  6. What is the rule breakers in terms of conditionals?

Lets revisit Koadbles

Ms. Jen’s Class here is your class code classv54

Ms. Cooks Class code classv48

Mr. Mac’s class code classv52

Conditions what are conditions?

What is a condition?

Conditions (conditional expressions) are the second of three basic flow control structures in programming. Like sequence, conditions influence a computer program’s decision-making process.

“If, then” Statements

Also known as “if, then” logic statements, conditions enable a computer program to act differently each time it is executed; depending on if an input is evaluated to be either true or false.

In a programming language, conditions are classic “if, then” logic statements and possess both a hypothesis and conclusion.

Here is a chart that uses the simple algorithm of making  a PBJ Sandwich.If   all   the conditions  are met  in   Sequence  then  you  can  make  a PBJ  sandwich.

If the user taps “Play,” then they will be able to start playing Kodable.
If the user taps “Choose a lesson,” then that will enable them to select a particular lesson to play.

Evaluating Conditional Expressions

In order to prepare our peanut butter and jelly sandwich, we had to evaluate whether or not the necessary conditions were met as we progressed through our algorithm. If any of these conditions were evaluated to be false, then our peanut butter and jelly sandwich could not be made.

The exact same principles apply when using conditions in computer programming:

Simple Conditions: Passwords

A classic example of a simple condition is a password. A password secures your computer and all of your personal information. When a user enters a password, the program needs to evaluate this input, and check whether or not the password entered matches the correct one saved for the user.

Hypothesis:

If the user input matches the password stored in the database…

Conclusion:

then the user can access their profile and personal information.

Rules

A rule is a set of guidelines in a programming language that instruct a computer program what operations to execute or perform. For example, the rule in a password program is to never let users access secured and private data.

Conditions modify programs and are rule breakers, or exceptions, to the rule.

For example, we would create a condition for a password program that would enable specific users to access their secured information.

 Hypothesis:

 If a user input matches the password stored in the database…

 Conclusion:

 …then the user can access their secured profile/information.

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Conditions Vocabulary

Terms and Definitions

  1. Condition: A condition is an exception to a rule, and is also known as a rule-breaker. A condition in program allows the program to perform different actions, depending on the condition being true or false.
  2. Conditional Statement: A conditional statement allows programmers to develop more dynamic programs by breaking rules. Conditional statements are “If, then” statements: If a condition is true, then do _(x)_.
  1. Username: When used with a password, allows a user to log into the database and access information. A rule-breaker.
  2. Password: When matched with a username, allows a user to log into the database and access information. A rule-breaker.
  1. Rule: A rule is a set of guidelines in a programming language that instruct a computer program to execute or perform certain operations.
  2. Exception: Excluded from a general statement, does not follow a rule. A condition is an exception to the rule.

  3. Rule-breaker: Exceptions to the rule. An example in programming is a password.
  4. “If… then…” statement: A logic statement, when used in programming enable a computer program to act differently each time it is executed depending on if an input is evaluated to be either true or false.

Show Less

 


Scratch Day Choose your Scratch Project and Go

Pick a tutorial and work on it. First 30 minutes Create and the last 20 minutes explore other peoples projects.

Open scratch

 

2 Then open up a new tab in google crhome

3 then pick a tutorial and watch and code toggling  back and forth between the 2 tabs.


back and forth on your tabs

 


How to make a variable in Scratch

What is a variable in Scratch

variable is a changeable value recorded in Scratch‘s memory. Variables can only hold one value at a time, unlike lists. These values can be either numbers or strings — any text.

This morning I will show you how to make a variable in Scratch.

Go to the Variable Tab and

click on

Make a Variable

Give your variable a name. Lets use the banana and apple as our sprites so lets make a variable called apple and a variable  called banana

 

How you can code that variable. Variables are useful in many ways lets make a simple score keeper.  Watch me and then do this yourself.